.NET Core 3.1에서 C # 소켓을 닫는 적절한 방법은 무엇입니까?
문제
나는 내 앱에 대한 연결 끊기를 처리하려고하는데 지금까지 시도한 접근 방식이 실패했습니다. 서버 측에서 연결을 끊으려고 시도했지만 클라이언트 측에서 연결을 끊으려고했지만 양쪽에서 문제가 발생했습니다. 여기서 달성하려는 것은 예외가 발생할 때 닫기 아이콘에서 닫을 필요없이 QUIT 명령을 통해 앱 연결을 끊으려면
client.cs
using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace MessengerConsole
{
class Client
{
static string username;
static int port = 8888;
static IPAddress clientIP;
static Socket serverSocket;
static Thread processThread;
static bool connected = false;
static string GetIp()
{
Console.WriteLine("Type the server ip:");
String clientIP = Console.ReadLine();
Console.WriteLine("Client IP: " + clientIP);
//return clientIP;
//temp solution
return "192.168.0.106";
}
static void printSession()
{
Console.Clear();
Console.WriteLine("//=====================================================");
Console.WriteLine("// Session Details ");
Console.WriteLine("// =====================");
Console.WriteLine("// IP: " + clientIP + "\n// Time: " + DateTime.Now);
Console.WriteLine("//=====================================================");
}
static void clientReceiver()
{
while (true)
{
Thread.Sleep(500);
byte[] buffer = new byte[300];
int rece = serverSocket.Receive(buffer, 0, buffer.Length, 0);
Array.Resize(ref buffer, rece);
if (connected == false)
{
Console.WriteLine("[" + DateTime.Now.ToString() + "] " + Encoding.Default.GetString(buffer) + " Connected!");
connected = true;
}
else
{
if (Encoding.Default.GetString(buffer) == "QUIT")
{
//Quit
Console.WriteLine("Server Shutdown");
serverSocket.Shutdown(SocketShutdown.Both);
serverSocket.Close();
}
else
{
Console.WriteLine("[" + DateTime.Now.ToString() + "] " + Encoding.Default.GetString(buffer));
}
}
}
}
public static void StartClient()
{
processThread = new Thread(clientReceiver);
Console.WriteLine("Please enter your name");
username = Console.ReadLine();
clientIP = IPAddress.Parse(GetIp()); //Returns IP from GetIP()
Console.WriteLine("Please enter HostPort");
//string portString = Console.ReadLine();
//temp port
string portString = "80";
try
{
port = Convert.ToInt32(portString);
}
catch
{
port = 8888;
}
try
{
serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
serverSocket.Connect(new IPEndPoint(clientIP, port));
processThread.Start();
byte[] name = Encoding.Default.GetBytes(username);
//Send Name
serverSocket.Send(name);
// byte[] data = Encoding.Default.GetBytes("<" + username + "> Connected");
//serverSocket.Send(data, 0, data.Length, 0);
printSession();
while (serverSocket.Connected)
{
//byte[] sdata = Encoding.Default.GetBytes("<" + username + ">" + Console.ReadLine());
byte[] sdata = Encoding.Default.GetBytes(Console.ReadLine());
if(Encoding.Default.GetString(sdata) == "QUIT")
{
serverSocket.Send(sdata, sdata.Length, 0);
serverSocket.Shutdown(SocketShutdown.Both);
serverSocket.Disconnect(true);
serverSocket.Close();
}
else
{
serverSocket.Send(sdata, 0, sdata.Length, 0);
}
}
}
catch (Exception e)
{
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine(e.Message);
Console.ForegroundColor = ConsoleColor.White;
}
}
}
}
server.cs
using System;
using System.Collections.Generic;
using System.Text;
using System.Net.Sockets;
using System.Net;
using System.Threading;
namespace MessengerConsole
{
class Server
{
//Server Socket
static Socket serverSocket;
//Client Socket
static Socket clientSocket;
//Other Variables
static int port = 8888;
static IPAddress serverIP;
static Thread processThread;
static string username;
static bool connected = false;
//Function returns IP Address
static string GetIp()
{
//Computer Name
string hostname = Dns.GetHostName();
/*The IPHostEntry class associates a Domain Name System (DNS) host name with an array of aliases and
* an array of matching IP addresses.
*/
IPHostEntry ipentry = Dns.GetHostEntry(hostname);
//The Address
IPAddress[] ipAddress = ipentry.AddressList;
return ipAddress[ipAddress.Length - 1].ToString();
}
static void printSession()
{
Console.Clear();
Console.WriteLine("//=====================================================");
Console.WriteLine("// Session Details ");
Console.WriteLine("// =====================");
Console.WriteLine("// You are hosting the server");
Console.WriteLine("// Time: " + DateTime.Now);
Console.WriteLine("//=====================================================");
}
//Receive
static void serverReciever()
{
while (true)
{
Thread.Sleep(500);
byte[] buffer = new byte[300];
int rece = clientSocket.Receive(buffer, 0, buffer.Length, 0);
Array.Resize(ref buffer, rece);
if (connected == false)
{
Console.WriteLine("[" + DateTime.Now.ToString() + "] " + Encoding.Default.GetString(buffer) + " Connected!");
connected = true;
}
else
{
if(Encoding.Default.GetString(buffer) == "QUIT")
{
//Quit
Console.WriteLine("Client disconnected from the chat");
clientSocket.Shutdown(SocketShutdown.Both);
clientSocket.Close();
}
else
{
Console.WriteLine("[" + DateTime.Now.ToString() + "] " + Encoding.Default.GetString(buffer));
}
}
}
}
public static void StartServer()
{
//Thread
processThread = new Thread(serverReciever);
//Display
Console.WriteLine("Your Local Ip is " + GetIp());
Console.WriteLine("Please enter your name");
username = Console.ReadLine();
Console.WriteLine("Please enter HostPort");
// string portString = Console.ReadLine();
//temp solution
string portString = "80";
try
{
port = Convert.ToInt32(portString);
}
catch
{
port = 8888;
}
try
{
//GetIp returns string
serverIP = IPAddress.Parse(GetIp());
//TCP Socket
serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
serverSocket.Bind(new IPEndPoint(serverIP, port));
serverSocket.Listen(0);
//Server Socket listening for client requests
clientSocket = serverSocket.Accept();
printSession();
processThread.Start();
byte[] name = Encoding.Default.GetBytes(username);
clientSocket.Send(name);
while (true)
{
byte[] sdata = Encoding.Default.GetBytes(Console.ReadLine());
clientSocket.Send(sdata, 0, sdata.Length, 0);
}
}
catch
{
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("Server already open!");
Console.ForegroundColor = ConsoleColor.White;
}
}
}
}
이것은 내가받은 오류입니다.
처리되지 않은 예외입니다. System.ObjectDisposedException : 삭제 된 개체에 액세스 할 수 없습니다. 개체 이름 : 'System.Net.Sockets.Socket'. System.Net.Sockets.Socket.Receive (Byte [] buffer, Int32 offset, Int32 size, SocketFlags socketFlags, SocketError & errorCode) at System.Net.Sockets.Socket.Receive (Byte [] buffer, Int32 offset, Int32 size, SocketFlags socketFlags) at MessengerConsole.Client.clientReceiver () in C : \ Users \ MessengerConsoleAppV2 \ MessengerConsole \ Client.cs : line 42 at System.Threading.ThreadHelper.ThreadStart_Context (Object state) at System.Threading.ExecutionContext.RunInternal (ExecutionContext executionContext) , ContextCallback callback, Object state) --- 예외가 발생한 이전 위치의 스택 추적 끝 --- at System.Threading.ExecutionContext.RunInternal (ExecutionContext executionContext, ContextCallback callback,개체 상태) System.Threading.ThreadHelper.ThreadStart ()
Socket.Disconnect (), Socket.Close (), Socket.Dispose () 사용을 시도했는데 모두 동일한 결과를 산출합니다.
편집하다:
추가 return
에
if(Encoding.Default.GetString(sdata) == "QUIT")
{
serverSocket.Send(sdata, sdata.Length, 0);
serverSocket.Shutdown(SocketShutdown.Both);
serverSocket.Close();
return;
}
서버 측에서 오류가 발생하지 않지만 클라이언트는 여전히 액세스중인 삭제 된 개체의 예외를 throw합니다.
처리되지 않은 예외입니다. System.ObjectDisposedException : 삭제 된 개체에 액세스 할 수 없습니다. 개체 이름 : 'System.Net.Sockets.Socket'. System.Net.Sockets.Socket.Receive (Byte [] buffer, Int32 offset, Int32 size, SocketFlags socketFlags, SocketError & errorCode) at System.Net.Sockets.Socket.Receive (Byte [] buffer, Int32 offset, Int32 size, SocketFlags socketFlags) at MessengerConsole.Client.clientReceiver () in C : \ Users \ MessengerConsoleAppV2 \ MessengerConsole \ Client.cs : line 44 at System.Threading.ThreadHelper.ThreadStart_Context (Object state) at System.Threading.ExecutionContext.RunInternal (ExecutionContext executionContext) , ContextCallback callback, Object state) --- 예외가 발생한 이전 위치의 스택 추적 끝 --- at System.Threading.ExecutionContext.RunInternal (ExecutionContext executionContext, ContextCallback callback,개체 상태) System.Threading.ThreadHelper.ThreadStart ()
답변
QUIT
소켓을 닫고 폐기하는 것과 관련된 모든 코드 위치 에서이 소켓을 제공하는 무한 루프에서 반환되지 않습니다. 이 스택은 Connected
속성이 폐기 된 소켓에서 평가 될 때 다음 반복에서 던져 진다고 생각 return
합니다. 소켓을 닫은 후 문을 추가해보십시오 .