Imagem de quebra-cabeça PIL tkinter
Sou um programador amador (apenas me divertindo), criei um pequeno script que tira uma foto e a redimensiona, depois a divide em 24 partes. Os pedaços são transpostos e transformados em botões. Sua tarefa é trazê-lo de volta ao estado original sem ser negativo em pontos. Minhas perguntas são: foi divertido? Você poderia jogar em plataformas windows ou iso?
from PIL.ImageTk import Image, PhotoImage
from PIL import ImageChops
from tkinter import (Canvas,Tk,Frame,Button,YES,BOTH,filedialog,
Toplevel,IntVar,Label)
from tkinter.messagebox import showinfo, showerror
import logging
from random import choice
from functools import partial
#logging.basicConfig(level= logging.DEBUG)
logging.disable(logging.CRITICAL)
class Puzzle_One(Frame):
"""Grab a picture, then cuts it up into 24 pieces and transpose,
make them into buttons. Repeatedly pressing the buttons to it's
origional state before getting a negative score."""
def __init__(self, parent=None):
self.parent= parent
Frame.__init__(self, self.parent)
self.pack(expand=YES, fill=BOTH)
self.canvas= Canvas(self)
self.canvas.config(width= 800, height= 700, bg='gray90')
self.canvas.pack(expand=YES, fill=BOTH)
self.puzzle_points= IntVar()
self.lbl_1= Label(self.canvas, textvariable=self.puzzle_points,
font=('arial',50,'bold'))
self.lbl_1.place(x=500,y=30)
self.puzzle_points.set(2500)
self.btn= Button(self.canvas, text='find image',
command= self.get_image)
self.btn.place(x=400,y=600)
self.buttons= []
self.image_ref= []
self.transitions= [ Image.FLIP_LEFT_RIGHT, Image.FLIP_TOP_BOTTOM,
Image.ROTATE_180, Image.ROTATE_270,
Image.ROTATE_90]
self.t_count=0
self.t_pics=[]
self.buttons= []
self.image_compare= []
self.mydict= {}
def get_image(self):
"""Find your photo, it will be displayed on the canvas as a reference.
A new button will be made to create the puzzle"""
self.btn.config(state='disabled')
self.file= filedialog.askopenfilename(filetypes=[('PNG','.png'),
('JPG','.jpg'),
('GIF','.gif'),
]
)
self.image= Image.open(self.file)
self.im= self.image.resize((600,400))
image= PhotoImage(self.im)
self.canvas.create_image(360,320,image=image,tag='my_image')
self.t_pics.append(image)
self.btn2= Button(self.canvas,text='make puzzle',
command=self.make_puzzle)
self.btn2.place(x=200,y=600)
def rotate_btn(self,pic_name, index):
"""Reapeatedly pressing the image buttons scrolls through a list of
image transitions. Find the correct position"""
if self.t_count >4:
self.t_count =0
img= pic_name.transpose(self.transitions[self.t_count])
self.mydict[index]= img
image= PhotoImage(image=img)
self.buttons[index].config(image=image)
self.t_pics.append(image)
self.t_count +=1
def compare(self):
"""Compares the puzzle button with the original. Numbering starts
in the upper left corner with 0, lower right corner is 23.
Need a better way to indicate which buttons image is incorrect.
Updating the score
"""
points= self.puzzle_points.get()
res= []
for num in range(0,24):
image_1= self.image_compare[num]
image_2= self.mydict.get(num, '')
diff= ImageChops.difference(image_1,image_2)
if diff.getbbox():
pts= points- 500
if pts < 0:
self.puzzle_points.set(pts)
self.buttons[num].config(borderwidth=10)
txt= 'Your total points is {}'.format(pts)
showinfo('Loss',txt)
self.buttons[num].config(borderwidth=2)
self.btn3.config(state='disabled')
break
else:
self.puzzle_points.set(pts)
self.buttons[num].config(borderwidth=10)
text_= "There's an error {}".format(num)
showerror('No bueno', text_)
self.buttons[num].config(borderwidth=2)
break
else:
res.append(num)
if len(res) == 24:
total= self.puzzle_points.get()
text='Winner your total points are {}'.format(total)
showinfo('Win', text)
self.btn3.config(state='disabled')
def make_puzzle(self):
"""A popup window containing 24 buttons. x1,y1,x2,y2 are the position of the cut pieces
of the image. A reference of each region is transposed and converted to a Tk image,
then saved to a list to prevent being garbage collected. Passing the region of each
image and the index as an argument for each button. The buttons are in a list so they
can be accessed by the index."""
self.btn3= Button(self.canvas, text='I solved it!',
command=self.compare)
self.btn3.place(x=600,y=600)
self.btn2.config(state='disabled')
self.top= Toplevel()
x1=0
y1=0
x2=100
y2=100
count=0
b_count=0
for r in range(1,5):
for c in range(1,7):
box= x1,y1,x2,y2
reg= self.im.crop(box)
self.image_compare.append(reg)
tran= choice(self.transitions)
reg= reg.transpose(tran)
self.mydict[b_count]= reg
image= PhotoImage(reg)
self.buttons.append(Button(self.top,image=image,
command=partial(self.rotate_btn,reg,b_count))
)
self.buttons[-1].grid(row=r,column=c,padx=0.5,pady=0.5)
self.image_ref.append(image)
if count == 5:
count= 0
b_count +=1
x1 = 0
y1 += 100
x2= 100
y2 += 100
else:
x1 +=100
x2 +=100
count +=1
b_count +=1
if __name__ == '__main__':
root= Tk()
Puzzle_One(root)
root.mainloop()
Respostas
Belo jogo e ótimo trabalho, minha filha gosta!
Funcionou rodando no Windows. Ao completar o quebra-cabeça, não consegui selecionar outra imagem e jogar novamente. Acho que isso pode ser facilmente implementado adicionando um método play_game(self)que assume o controle geral do jogo e terá um botão para sair.
Um quebra-cabeça de acompanhamento seria apressar os elementos da imagem onde você deve colocá-los na ordem certa.
Then a suggestion, you can try to implement the same game in PyQt5. Personally I like this GUI better than tkinter.