Puzzle d'image PIL tkinter
Je suis un programmeur amateur (qui m'amuse juste) a créé un petit script qui prend une photo et la redimensionne, puis la découpe en 24 morceaux. Les morceaux sont transposés et transformés en boutons. Votre tâche est de le ramener à son état d'origine sans devenir négatif sur les points. Mes questions sont: était-ce amusant? Pourriez-vous le jouer sur des plates-formes Windows ou ISO?
from PIL.ImageTk import Image, PhotoImage
from PIL import ImageChops
from tkinter import (Canvas,Tk,Frame,Button,YES,BOTH,filedialog,
Toplevel,IntVar,Label)
from tkinter.messagebox import showinfo, showerror
import logging
from random import choice
from functools import partial
#logging.basicConfig(level= logging.DEBUG)
logging.disable(logging.CRITICAL)
class Puzzle_One(Frame):
"""Grab a picture, then cuts it up into 24 pieces and transpose,
make them into buttons. Repeatedly pressing the buttons to it's
origional state before getting a negative score."""
def __init__(self, parent=None):
self.parent= parent
Frame.__init__(self, self.parent)
self.pack(expand=YES, fill=BOTH)
self.canvas= Canvas(self)
self.canvas.config(width= 800, height= 700, bg='gray90')
self.canvas.pack(expand=YES, fill=BOTH)
self.puzzle_points= IntVar()
self.lbl_1= Label(self.canvas, textvariable=self.puzzle_points,
font=('arial',50,'bold'))
self.lbl_1.place(x=500,y=30)
self.puzzle_points.set(2500)
self.btn= Button(self.canvas, text='find image',
command= self.get_image)
self.btn.place(x=400,y=600)
self.buttons= []
self.image_ref= []
self.transitions= [ Image.FLIP_LEFT_RIGHT, Image.FLIP_TOP_BOTTOM,
Image.ROTATE_180, Image.ROTATE_270,
Image.ROTATE_90]
self.t_count=0
self.t_pics=[]
self.buttons= []
self.image_compare= []
self.mydict= {}
def get_image(self):
"""Find your photo, it will be displayed on the canvas as a reference.
A new button will be made to create the puzzle"""
self.btn.config(state='disabled')
self.file= filedialog.askopenfilename(filetypes=[('PNG','.png'),
('JPG','.jpg'),
('GIF','.gif'),
]
)
self.image= Image.open(self.file)
self.im= self.image.resize((600,400))
image= PhotoImage(self.im)
self.canvas.create_image(360,320,image=image,tag='my_image')
self.t_pics.append(image)
self.btn2= Button(self.canvas,text='make puzzle',
command=self.make_puzzle)
self.btn2.place(x=200,y=600)
def rotate_btn(self,pic_name, index):
"""Reapeatedly pressing the image buttons scrolls through a list of
image transitions. Find the correct position"""
if self.t_count >4:
self.t_count =0
img= pic_name.transpose(self.transitions[self.t_count])
self.mydict[index]= img
image= PhotoImage(image=img)
self.buttons[index].config(image=image)
self.t_pics.append(image)
self.t_count +=1
def compare(self):
"""Compares the puzzle button with the original. Numbering starts
in the upper left corner with 0, lower right corner is 23.
Need a better way to indicate which buttons image is incorrect.
Updating the score
"""
points= self.puzzle_points.get()
res= []
for num in range(0,24):
image_1= self.image_compare[num]
image_2= self.mydict.get(num, '')
diff= ImageChops.difference(image_1,image_2)
if diff.getbbox():
pts= points- 500
if pts < 0:
self.puzzle_points.set(pts)
self.buttons[num].config(borderwidth=10)
txt= 'Your total points is {}'.format(pts)
showinfo('Loss',txt)
self.buttons[num].config(borderwidth=2)
self.btn3.config(state='disabled')
break
else:
self.puzzle_points.set(pts)
self.buttons[num].config(borderwidth=10)
text_= "There's an error {}".format(num)
showerror('No bueno', text_)
self.buttons[num].config(borderwidth=2)
break
else:
res.append(num)
if len(res) == 24:
total= self.puzzle_points.get()
text='Winner your total points are {}'.format(total)
showinfo('Win', text)
self.btn3.config(state='disabled')
def make_puzzle(self):
"""A popup window containing 24 buttons. x1,y1,x2,y2 are the position of the cut pieces
of the image. A reference of each region is transposed and converted to a Tk image,
then saved to a list to prevent being garbage collected. Passing the region of each
image and the index as an argument for each button. The buttons are in a list so they
can be accessed by the index."""
self.btn3= Button(self.canvas, text='I solved it!',
command=self.compare)
self.btn3.place(x=600,y=600)
self.btn2.config(state='disabled')
self.top= Toplevel()
x1=0
y1=0
x2=100
y2=100
count=0
b_count=0
for r in range(1,5):
for c in range(1,7):
box= x1,y1,x2,y2
reg= self.im.crop(box)
self.image_compare.append(reg)
tran= choice(self.transitions)
reg= reg.transpose(tran)
self.mydict[b_count]= reg
image= PhotoImage(reg)
self.buttons.append(Button(self.top,image=image,
command=partial(self.rotate_btn,reg,b_count))
)
self.buttons[-1].grid(row=r,column=c,padx=0.5,pady=0.5)
self.image_ref.append(image)
if count == 5:
count= 0
b_count +=1
x1 = 0
y1 += 100
x2= 100
y2 += 100
else:
x1 +=100
x2 +=100
count +=1
b_count +=1
if __name__ == '__main__':
root= Tk()
Puzzle_One(root)
root.mainloop()
Réponses
Beau jeu et excellent travail, ma fille aime ça!
Cela fonctionnait sous Windows. Une fois le puzzle terminé, je n'ai pas pu sélectionner une autre image et rejouer. Je pense que cela peut être facilement implémenté en ajoutant une méthode play_game(self)qui prend le contrôle global du jeu et aura un bouton de sortie.
Un casse-tête de suivi serait de bousculer les éléments de l'image où vous devez les mettre dans le bon ordre.
Ensuite, une suggestion, vous pouvez essayer d'implémenter le même jeu dans PyQt5. Personnellement, j'aime mieux cette interface graphique que tkinter.