데스크탑으로 나가게 해주세요
어쩌면 나는 구식 요구를 가진 단순한 사람일 수도 있지만 PC 게임 시간이 다되어 게임을 중단하고 싶을 때 데스크탑으로 직접 종료할 수 있어야 합니다. 소란 없이 바로. 그러니 개발자 여러분, 저 를 .
냉장고 문이 한 번에 닫히도록 요청하거나 버튼을 누르면 초인종이 울리도록 요청해야 하는 것처럼 이렇게 입력할 때 어리석게 들릴 정도로 간단한 일입니다. 그러나 지난 10년 동안 PC 게임을 해 본 사람이라면 아마 제가 여기서 말하는 내용을 정확히 알 것입니다.
Before we go any further with this, there are plenty of games that are absolved here. They have been made by people who have played PC games before, and/or know that someone playing their game might have outside needs or timing issues, folks who at any given moment might want to step away or give up their computer. These developers make terminating the session as painless as possible. The player hits ESC, clicks a button that says something like “EXIT TO DESKTOP”, and that’s it.
That is how every PC game should be made, but sadly, many are not. Like everyone else around here I’ve been playing Elden Ring this month and it’s an enormous pain in the ass to try and quit this game. Look at this ordeal!
첫째, ESC 키를 누르면 여기에 "종료" 또는 종료 버튼이 없습니다. "시스템" 아래에 묻혀 있다고 가정해야 하므로 거기에 가서...
좋습니다. 컨트롤러의 여러 버튼을 누르는 메뉴 표시줄의 맨 끝에 있습니다. "Quit Game"이라고 되어 있어서 그것을 누르고...
저장하고 싶지만 타이틀 메뉴로 이동하고 싶지 않고 전체 게임을 종료하고 싶습니다. 하지만 여기에서는 그렇게 할 수 있는 옵션이 없으므로 YES를 눌러야 합니다...
...그리고 당신은 농담입니다. 하나가 아니라 두 개의 건너뛸 수 없는 회사 시작 화면입니다.
이제 게임의 주 메뉴 화면으로 돌아갔지만 실제로 작업을 수행하려면 더 많은 버튼을 눌러야 하고 버튼을 누르면 온라인 로드 작업이 완료될 때까지 기다려야 합니다...
이제 드디어 메인 메뉴에 이르렀고 아래로 스크롤해야 합니다....
거기는. 감사 해요.
That was a ton of button presses and around 20-30 seconds of my time. That isn’t what I wanted. I just wanted to stop playing the game and turn it off. I’m sure there will be some who are already saying “well, this is a Souls game, you’re supposed to suffer”, and yes that would have been a very cool trick were this not the same way so many other releases (Japanese games especially) handle their PC versions as well, from Yakuza to PES.
I know that taken in isolation this sounds like an incredibly tiny thing to get annoyed about, but this happens to me over and over, every week, every month, every year that I play PC games. And Elden Ring, while maybe not the single worst offender, has been the one to break my spirits enough to put a few hundred words on the record about it.
I like to try and keep backseat game development talk to a minimum in my writing because I, someone who has never made a video game, should rarely assume anything about how games are made, and should never make a habit of demanding things of developers. But not here. Not this. There are clear examples of how to do this right on the platform, and have been for decades!
I voiced this frustration on Twitter the other day and had multiple people tell me “this is why I use alt+F4", a Windows shortcut that will kill the application instantly, but I don’t think that cuts it. That’s not a proper solution. I’m terrified of quitting games against their will, mostly because I’m scared of what’s going to happen to my saves/autosaves/cloud saves (especially with this game!). And besides, I shouldn’t have to use a desktop workaround to get past an issue that should be so easy to solve by the game itself.
Since I’ve spent a huge part of this post specifically calling out Elden Ring—and then only because it’s the game of the moment—I’m going to end this on a more positive and proactive note, providing the textbook example of how PC games should be handling this. Look at Crusader Kings III here:
You have to press ESC once, click “Exit Game” then you get this menu. Players can quit to the main menu if need be, or also quit straight to the desktop like they should be able to. There’s even a neat little autosave prompt at the top that I don’t remember seeing implemented like this before, and which I like so much it should be made compulsory by law if you want to get your game published on Steam.
더 많은 메뉴 불만 사항(및 칭찬!) 은 비디오 게임 메뉴의 십계명 을 참조하십시오 .















































