Migrando projeto Xcode antigo para um novo com UISceneDelegate
Eu tenho um projeto Xcode antigo sem UISceneDelegate
métodos. É possível migrar um projeto Xcode antigo para um novo com UISceneDelegate
métodos, MAS ainda mantendo a compatibilidade com iOS 12?
Se sim, como? Porque vejo muitos bugs no iOS 14 para os quais a única solução alternativa é usar os métodos UISceneDelegate.
Respostas
EDIT 1:
Certifique-se de consultar windowOrientation
, após a exibição do View Controller ser renderizada. Normalmente em viewDidLoad()
e viewWillAppear(_:)
, view.window
é nil
, verifique esta resposta . Basta verificar o valor para windowOrientation
em viewDidAppear(_:)
.
Se você tiver alguns problemas para acessar este valor antes mesmo, tente a seguinte definição
private var windowOrientation: UIInterfaceOrientation {
if #available(iOS 13.0, *) {
return UIApplication.shared.windows.first?.windowScene?.interfaceOrientation ?? .unknown
} else {
// Fallback on earlier versions
return UIApplication.shared.statusBarOrientation
}
}
Não tenho certeza se seu aplicativo usa várias janelas ou não, mas se houver apenas uma (já que você não está criando nenhuma janela programaticamente), a seguinte definição deve funcionar bem.
var hasTopNotch: Bool {
return UIApplication.shared.windows.first?.safeAreaInsets.top ?? 0 > 20
}
Resposta Original:
UISceneDelegate
foi introduzido de iOS 13.0
forma nenhuma para ser compatível com iOS 12
, você precisa depender UIApplicationDelegate
totalmente. Para oferecer suporte UISceneDelegate
a iOS 13.x
, você precisa adicionar verificação de disponibilidade explícita para evitar erros de compilação.
Etapas 1: Adicionar Scene Manifest em Info.plist
Abra Info.plist
como Source Code
e adicione o seguinte
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
<key>UISceneConfigurations</key>
<dict>
<key>UIWindowSceneSessionRoleApplication</key>
<array>
<dict>
<key>UISceneConfigurationName</key>
<string>Default Configuration</string>
<key>UISceneDelegateClassName</key>
<string>$(PRODUCT_MODULE_NAME).SceneDelegate</string>
<key>UISceneStoryboardFile</key>
<string>Main</string>
</dict>
</array>
</dict>
</dict>
Etapa 2: Criar SceneDelegate.swift
arquivo com o seguinte conteúdo
import UIKit
@available(iOS 13.0, *)
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
guard let _ = (scene as? UIWindowScene) else { return }
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
}
Etapa 3: Atualizar AppDelegate
- Adicione
UISceneSession Lifecycle
métodos.
// MARK: UISceneSession Lifecycle
@available(iOS 13.0, *)
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
@available(iOS 13.0, *)
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
ii) Por fim, consulte a documentação da Apple . Você pode se referir ahttps://dev.to/kevinmaarek/add-a-scene-delegate-to-your-current-project-5on para tarefas adicionais de limpeza e configuração.