아틀라스의 별 ✧ Issue #15

Feb 19 2023
새로운 세상을 건설하는 이야기... 기록의 은하계 신문인 Atlas Star의 새로운 에피소드에 오신 것을 환영합니다! 지난 호에서는 작년에 일어났던 기억에 남는 모든 사건을 요약하며 2022년을 마무리했습니다. 이제 미래를 내다보고 2023년에 Star Atlas 메타버스에 무엇이 준비되어 있는지 밝힐 때입니다.

새로운 세계를 건설하는 이야기…

행동할 시간이 왔습니다. /// The Showroom의 확장된 메타버스 /// We Are Star Atlas

기록의 은하계 신문인 Atlas Star의 새로운 에피소드에 오신 것을 환영합니다!

지난 호에서는 작년에 일어났던 기억에 남는 모든 사건을 요약하며 2022년을 마무리했습니다. 이제 미래를 내다보고 2023년에 Star Atlas 메타버스에 무엇이 준비되어 있는지 밝힐 때입니다.

주요 Unreal Engine 5 게임 모듈에서 SAGE 등에 이르기까지 모든 공개 프로젝트의 향후 출시와 함께 로드맵에 대해 읽어보고 알아보세요.

또한 Punaab Whisper, Atlas Brew 및 기타 Star Atlas와 관련된 모든 것을 포함하여 Star Atlas 생태계의 최신 개발에 대해 논의합니다.

마음을 편히 쉬고, 속미안 발라드를 배경으로 틀고, 좋아하는 메타버스가 눈앞에 구현되는 광경을 즐겨보세요.

Unreal Star Atlas 2023: 그라운드 레이싱, 파이팅 등이 포함된 멀티플레이어 어드벤처

Calico Scud 우주선 /// 광속 확장의 메타버스 /// We Are Star Atlas

2022년에 궁극의 메타버스 MMO를 구축하려는 우리의 공동 비전은 Showroom, Star Atlas DAO, F-KIT, CORE의 출시와 아직 출시되지 않은 블록체인 계약 및 게임 매뉴얼. 그들 모두는 다가올 일을 위한 길을 열었습니다. 이제 2023년, 우리는 기술 개발 자체의 한계를 시험하면서 미래의 개척지를 공유하는 모든 사람들이 즐길 수 있는 매력적인 멀티플레이어 경험을 만들고 있습니다.

올해는 우리 커뮤니티와 함께 ​​구축하는 한 해이며, 은하계 파이프라인에 여러분을 위해 준비 중인 많은 흥미로운 기능이 있습니다.

R2.1 및 R2.2라고도 하는 Showroom의 다음 모듈에 무엇이 나올지 분석하는 것부터 시작하겠습니다. 증분 숫자에 속지 마십시오.

거의 잊혀진 고대 MUD 속담에 사진 한 장은 천 마디 말의 가치가 있고 동영상 한 장은 천 장의 사진의 가치가 있다고 합니다 . 따라서 업그레이드된 UE5 환경의 비디오인 미래에 대한 작은 엿보기와 함께 이 다음 업데이트를 소개하겠습니다.

비디오 자체는 아름답고 직관적으로 자명하지만(아마도 MUD의 조상들이 매체의 가치를 평가한 것이 옳았을 것입니다) 향후 릴리스 계획의 세부 사항을 살펴보겠습니다.

우선, R2.1에서는 쇼룸 자체를 안정적인 최신 언리얼 엔진 5.1 버전으로 옮기고 있습니다. 로딩 화면이 없는 끝없는 세계.

이 업데이트는 또한 무한 속도 결함과 같은 기존 게임 버그를 수정하는 동시에 실제 비행 트레이너를 도입하여 조종 기술을 연마합니다!

마지막으로 우리는 세련된 인테리어를 갖춘 6개의 새로운 비행 가능한 함선을 UE5 환경에 도입하기 위해 노력하고 있습니다. Opal Jet, Opal JetJet, Opal JetJetJet, Fimbul Lowbie, Pearce X6, Fimbul Airbike 및 Fimbul BYOS Packlite(spot) 무리의 침입자).

이 업데이트는 또한 전체 빌드의 성능을 향상시켜 메타버스에서의 경험을 훨씬 더 매끄럽게 만들 것으로 예상됩니다 ! 모든 길이 언리얼 엔진 5로 이어지므로 여기에 또 다른 큰 변화가 있습니다. 이제 웹 기반의 Galactic Marketplace가 쇼룸과 통합되어 우주선을 구매하고 실시간으로 비행할 수 있으며, 이 모든 것이 언리얼 엔진 내에서 이루어집니다.

이제 모두가 좋아하는 재미있는 아이디어인 게임 루프로 이동해 보겠습니다.

최신 Town Hall에서 가장 흥미로운 폭로 중 하나는 지상 레이싱 게임 이었습니다 . 잠정적으로 R2.1에 출시할 예정이지만, 제품 팀은 R2.2 릴리스에서 더 세련되게 Epic Games Store 에 배송하도록 선택할 수 있습니다.

이 업데이트를 통해 게임은 경쟁적인 멀티플레이어 지상 경주를 하게 됩니다. 우리는 당신과 7명의 다른 친구들이 Volant Station을 둘러싼 몰입감 넘치는 풍경에서 서로를 확대하고 폭발시킬 수 있는 흥미진진한 8인용 레이싱 트랙을 만들고 있습니다.

쇼룸에서 피하고 가속하면서 경쟁자를 쏘고 무력화시킬 수 있습니다. 경주는 진지해지고(심각하게 재미있어질 것입니다), 치명적이고 재미있는 많은 토너먼트가 다가오고 있음을 감지합니다.

R2.2 또는 R2.1 이전 버전에 잠정적으로 배포하려는 또 다른 기능은 커뮤니티에서 가장 선호하는 Jetpacks 입니다 .

위의 비디오에서 볼 수 있듯이 모든 사람이 Iron Man 스타일로 날아갈 수 있습니다. 이를 통해 현재 자신의 함선을 소유하지 않은 플레이어도 Volant Station의 한계를 탐험하는 즐거움을 누릴 수 있습니다.

이전에 언급한 바와 같이 R2.2의 기능 범위는 Showroom의 인프라 측면에서 크게 개선될 것입니다. 얼마나 방대합니까? 단일 인스턴스에서 400명 에서 1,000명의 플레이어를 허용하는 전용 고성능 게임 서버를 커뮤니티에 제공하고자 합니다 .

이렇게 하면 전체 길드를 재결합하고 서로를 폭파하는 즐거움을 누릴 수 있습니다!

마지막으로 우리는 연말 솔라나 브레이크포인트 기간 동안 Showroom R3를 출시하는 것을 목표로 하고 있습니다. 놀라움을 망치고 싶지는 않지만 R3의 초점은 PVP 기능과 함께 온체인 보상 및 정거장 위의 하늘에서 볼 수 있는 거대하고 신비한 워프 게이트의 건설이라는 점을 공유할 수 있습니다.

R3에 추가될 사항에 대한 마지막 단서가 아래 비디오에 숨어 있습니다.

Star Atlas Golden Era: The Galia Expanse 체스판이 살아나고 있습니다

황금 시대가 다가오고 있습니다. /// The Showroom의 메타버스 확장 /// We Are Star Atlas

플레이어와 길드의 협력과 지능에 의존하는 고유한 게임으로, 전체가 솔라나 블록체인을 기반으로 구축되었으며 모든 웹 브라우저를 통해 모든 사람이 액세스할 수 있으며 잊을 수 없는 자유 시장 경제, 정치 및 그립의 단면을 제공합니다. 갈리아 익스팬스의 전설.

이것은 이동 및 좌표계 테스트를 통해 전달이 시작되는 Star Atlas Golden Era, 일명 SAGE에 대한 약속입니다.

SAGE is state-of-the-art technology using Solana blockchain smart contracts, and in its underlying structure it contains six founding contracts that enable the dream of a metaverse MMO with a real economy to come to life, each one representing a complex gameplay aspect:

  • 1. Movement and Coordinate Systems
  • 2. Combat
  • 3. Mining
  • 4. Crafting
  • 5. Inventory Management
  • 6. Player Progression

The next ones to follow will be the Mining and Crafting contracts, followed by the Combat protocols — one of the most awaited features.

Whatever the case may be, we have a spot reserved for you in this next stage of development!

The DAO and the Guilds: The Social and Political Layers of Star Atlas

The Polisticians Forum. /// A Metaverse in expansion in The Showroom /// We Are Star Atlas

The Star Atlas metaverse comprises many different layers of gaming experience. Two of them, the social and political ones, have captivated the heart of the community, which has been anxiously waiting for the game structures of those two dimensions of Star Atlas to connect.

We are happy to announce that in 2023, those two aspects of our metaverse will intertwine and blossom together.

In the Star Atlas DAO, we have created an extensive legislative process for proposals to be evaluated and voted on by our community members with POLIS voting power (PVP).

We have created a nine-step procedure that will allow ample participation by all of our politically engaged members to have their voices heard — and considered — in the process of using the DAO’s power to shape the direction of the metaverse. The POLISticians will be able to commence their careers in Star Atlas this year, and you can expect comprehensive articles and discussions about it going forward.

On the social front, another mechanism shines, bringing various tools for coordinating and functionalities for the guilds of Star Atlas, a platform for the Decentralized Autonomous Corporations (DACs).

While we await the DAC platform blockchain program to complete its audit, you should already anticipate for this guild registration application to allow for a variety of interesting features for your in-game organization, such as:

  • Member management through a protocol that allows you to officially register your DAC before the Council of Peace and invite or exclude members.
  • Creation of ranks and hierarchies within the DAC, working together with other features to allow different levels of access to the DAC assets and spaces.
  • The creation of improved leaderboards that will also integrate DAC scores in the future.

The introduction of those two new layers of gaming experience to Star Atlas is a perfect mix with the other programs in development in 2023. Before the end of this year, our community will be able to enjoy the vibrant and rich ecosystem of Star Atlas on all fronts, where politics, economy, social, military, and blockchain aspects of our game meld into the ultimate experience.

The Punaab Whisper — The Atlas Star Tabloid

Concept art of Tenebra /// Triple-A Metaverse Work in Progress /// Immersive Unreal Engine 5 Experience.

My Dear Readers! Today, the Punaab Whisper is taking a darker turn, for we are investigating the tales about one of the most mysterious worlds in the inner reaches of the galaxy, the planet aptly known as Tenebra.

Known only by a few explorers and even fewer scientists, presumably due to its hard-to-spot nature, Tenebra is a mysterious secluded planet in the high-risk zone, filled with a strange gaseous lower orbit that reflects less than 1% of the light that it receives.

It’s a puzzle that the galaxy has yet to solve.

Very close to totally uncharted territory, Tenebra is located in a system popularly known as the Void, which is said to be home to unspeakable stories about the populations of all the other worlds in the system being abducted and taken to Tenebra to be used as slaves or worse, living sacrifices to whatever forces dwell beyond the dark veil.

This enigma caused much concern to the regional powers of the inner galactic zones, to the point where one of the most well-paid positions in the galaxy became that of a data runner hired to find information about the said planet — unfortunately, according to our sources, much less than 5% of those return to collect the reward.

Even those adventurers who manage to come back cannot share much. The dark gas that fills the planet hinders the effects of the scans, but what every one of them confirms on their mission is that something must be happening under the gaseous surface of that world…

This is inferred from the unconventional energy displays that sometimes appear as blood-red marks in the planet’s atmosphere, only observable at close distances, hypothesized to be a sub-product of chemical reactions and high energy outputs coming from construction-related activities.

Nevertheless, economic costs, extreme distances, and political discussions have stopped anyone from acting on Tenebra, as whatever is happening there is still contained in the Void.

Perhaps it is only a matter of time for that to change.

As the galaxy’s foremost whistleblower, we are writing this article to bring awareness of the still ongoing situation in the Void system and, hopefully, help steer the Council of Peace to send a mission to the planet and learn the truth of what is going on before it is too late.

If the rumors are true, Tenebra and whoever controls it must be stopped immediately.

Updates

In the second part of the Atlas Star, we summarize the latest updates and events since the last publication.

Star Atlas CORE Episode 4 is Out!

The Fourth Episode of Core is out! /// A Metaverse in Expansion /// We Are Star Atlas

The fourth episode of CORE, the Star Atlas Graphic Novel, is ready for the lore aficionados in our community! The mysterious Timpo guides our heroes, Gyun and Moda, through secret passages within the space station in order to escape from the Order of Light and with the MUD investigators hot on their trail.

While Gyun is embracing this encounter as providence working in his favor, his Mierese partner Moda actually believes the elusive Ustur might be their demise. You will only learn the truth by acquiring your readable NFTs! Remember that the last day to acquire your own CORE Episode 04 is February 22, 2023. Make sure not to miss this chance!

Make sure to pay attention to the ARC cipher and unlock the secrets of CORE. If you haven’t checked out Episodes #1, #2, and #3, you are missing out on all the fun!

You can also sign up for the newsletter here and get extra lore content about Star Atlas.

The Atlas Brew

The Atlas Brew has upheld its mission to analyze and keep up with all the content being created in Star Atlas. Check our theorycrafting below:

Episode # 46 — Politics — Multi-faction guilds The Atlas Brew #46 politics

Episode # 47 — Game Structure — Council Rank and Star Bases The Atlas Brew #47 game structure

Episode # 48 — Politics — Community updates:

The Atlas Brew #48

Episode #49 — Economics — Monopolies in SA The Atlas Brew #48

Episode # 50 — SAGE Game Structure: Crewmembers The Atlas Brew #45 economics

Project Report

Project: UE5 Showroom — R2.1

Level Art: BUILDING /// Engineering: BUILDING /// Gameplay: BUILDING /// SFX: BUILDING /// Veh: BUILDING /// Characters: BUILDING /// UX/UI: BUILDING /// Animation: BUILDING

Updates:

Train Station: interior updates, Railway bridge material updates. Vegetation: Karoo Tree updates and Akenat Tree updates. Material Clean up. Dogfighting extension: Concepting and blockouts phase. /// (all engineering updates will come out with R2.1 release.) Bugfixing: Leaderboard Best score UI is now updated in game (if player wants to race multiple times in a row) and Racetrack related bugs (target, gates) fixed. Marketplace implementation: updates on Blockchain integration, completed integration of Solana Websocket in UE. Ship BP refactor: Transferred to C++, Gameplay Ability system implemented, ship landing updates. Gravity: Ship movement component refactor R&D, train movement component R&D, movement component for the ground race track. Common UI system integrated. Voice chat updates.Group chat updates.Transferring to the world partition — in progress. /// Opal Jet flight model in progress. Wheeled Vehicle Prototype. /// X4: SFXs for secondary movement (engine rolling), SFXs for airbrake (engage/release/loop), SFXs for headlight movement. Floydliner: SFXs for locomotion (basic engine, boost engage/disengage). Packlite — additional SFXs for the engine — SFXs for secondary motion (rolling), boost (engage/disengage) — SFXs for side thrusters, airbrake. Footstep / Foley system — New footstep system based on the new animations — Edited notifiers to trigger specific motions — Created SFXs for medium-sized humans on different surfaces. /// FloydLine — refactor. VSUS Solo — interior updates. VSUS Opod — exterior updates. Calico Scud exterior updates. Pearce C11. greybox updates. BYOS PackLite — Main engines/reactor room decals, Engines + storage area props. Pearce R6 — elevator fitting Pearce X6 — defining cockpit area, habitation updates, refining geo/decal work. ECOS Unibomba — cleaning up and engine exporting BP. Fimbul Lowbie upgrades. ECOS Greenader front bottom part detailing. Pearce X4 — interior and exterior updates. Opal JetJet — final art Opal Jet — size rework, skins creation. BYOS Earp — Starting whiteboxing stage. /// Mierese, MUD, Ustur tiers updates Squid Octopus, Working on octopus skin shader fx. /// 1. Galactic Marketplace mockups — in progress. 2. Widgets for Common UI for GM in progress. 3. Character skin selection based on the wallet inventory in progress. 4. Widgets for the ground race track in progress. 5. Refactoring chat tabs for full chat done 6. “F” interaction system refactor done. /// New animation movements for characters is done.

Upcoming activities: 1. Continue working on ground track assets. 2. Train exterior polishing and interior work. 3. Nanite foliage 4. Material optimization. /// 2. Coldwallet support for Galactic Marketplace. /// Finishing Ground track prototype Flight models for new veh. /// Fimbul Lowbie and for the Fimbul Airbike engine (5 stages of speed) + boost, thrusters (engage/disengage/loop), airbrake, interactibles. Next ones are Opal Jetjet, and Opal Jet.

Project: SAGE v0

Game Econ: BUILDING /// Web: BUILDING /// Blockchain: BUILDING /// UX/UI: BUILDING /// Audio: BUILDING

Updates: Developed V0 of in-game loot and rewards mechanisms. Ensuring that in-game loot and rewards work effectively with the loot distribution mechanism. Working on starbase upkeep costs. /// Continuing to integrate simplified warping to Playcanvas for the Scavenger Hunt release including: Finishing sector warp UI flow (including onboarding flow, Sector warp destination selection flow…), editing Camera to match the intended designs, migrating grid to systems and components, Adding Scavenger Hunt warping data to Overview Menu, Finishing Transaction Manager, Finishing up LOD manager, Implementing ship animations + VFX, Working on the network manager. /// Continuing to work on a thin client/blockchain playground. The blockchain playground tests all SAGE blockchain programs with a simplified UI. The goal is to test instructions and transaction sets of our on-chain programs using tables and tabs instead of waiting for Playcanvas. Got Fleet cargo working on thin client, added cargo transfer between fleets owned by the same player, added interactions between fleet and starbase, added and remove cargo from fleets to and from the starbase, added warp movement to thin client, implemented Atlas Fee Payer basic actions into thin client, finished profile vault implementation into thin client, made some changes to the cargo and crafting programs after audit comments. /// Continuing to refine UX for Scavenger Hunt release, including: Trajectory and ship overlap, other players’ ships represented on grid, error states. /// Merged audio manager

Upcoming activities: Continue to provide economic thought leadership on SAGE as needed. /// Continue to develop the required features for the Scavenger hunt. /// Continue to work on SAGE programs and incorporate comments from auditors. /// Finish Scavenger Hunt UX.

Note: all on-chain programs associated with SAGE will undergo cybersecurity and threat modeling prior to the official launch.

Project: Star Atlas DAO — Usability Improvements

Web: BUILDING /// UX design: BUILDING /// Infrastructure: BUILDING /// Product: BUILDING

Updates: Treasury View has been released. The Wallet refactor is ready for release. Additional polish tasks will be continuously deployed. /// Proposal v0 Feature Design in progress. /// Discourse forum deployed; staging tasks in progress. /// Atlas Locker Settlement History data analytics.

Upcoming activities: Engineering authentication solution for web3→web2 login.

Project: Graphic Novel

Art: BUILDING /// UX/UI: BUILDING

Updates: Episode 4 done; Episode 5 in progress. /// Episode 4 released.

Upcoming activities: Finish all promotional materials. /// Make the next Episode available.

Project: Play.staratlas.com

Features/ Bug fixes: Live updated to v0.5.235 PRE-ALPHA: New Graphic Novel and DAO Icons. New Wallet Modal released (supports new 3rd party funding options). /// Graphic Novel: CORE Episode 4 launched, reader clarity improved, Links now support all languages (Share with your friends in your own language!). /// Galactic Marketplace: Start Sequence Rewards are live! Claim new Ships, Skins and more in your item inventory. Power Plants and Mining Drills will be available at a future date.

Features in pipeline: Star-atlas-portal. SCORE Claim Stakes app. Player Profile Program integration. DAC Platform

ABOUT STAR ATLAS

Star Atlas is a next-gen gaming metaverse emerging from the confluence of state-of-the-art blockchain, real-time graphics, multiplayer video games, and decentralized financial technologies.

Using Unreal Engine 5’s Nanite, real-time graphics technology allows for cinematic quality video game visuals. In addition, blockchain technology using theSolana protocol establishes a largely serverless and secured gameplay experience. Non-fungible tokens obtained and traded within Star Atlas create an economy that replicates tangible world assets and ownership. To learn more, visitStarAtlas.com, join a faction atPlay.StarAtlas.com, send your spaceships on a deep space mission by enrolling them in aFaction Fleet anddownload the Showroom on your PC.

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Disclaimer

The updates in this report are provided for informational purposes only about the Star Atlas game and metaverse, for which ATMTA, Inc. is the lead developer. Except for statements of historical fact, the statements included herein are forward-looking statements that are based on the beliefs of ATMTA, Inc.’s management as well as assumptions made by and information currently available to ATMTA, Inc.’s management. Although ATMTA, Inc.’s management believes these forward-looking statements are based on reasonable assumptions, there can be no assurance that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. ATMTA, Inc. undertakes no obligation to update forward-looking statements if circumstances or management’s estimates or opinions should change except as required under applicable law. These forward-looking statements are, by their nature, subject to significant risks and uncertainties and include, without limitation, statements about ATMTA, Inc.’s business prospects, future developments, industry and market trends and conditions, strategies, objectives, and goals. These statements are not guarantees of future performance and undue reliance should not be placed on them. No financial, tax, or legal advice is given or implied.