Comment pointer correctement le soleil dans CesiumJS?

Nov 21 2020

J'ai préparé un exemple de château de sable au césium basé sur cette réponse de @FSimardGIS, mais quelque chose ne va pas: un seul des nombreux rayons pointe correctement vers le Soleil, l'autre semble aléatoire.

Quel est le problème ici? J'ai pris les coordonnées de test de la bibliothèque SunCalc, mais vous pouvez également insérer des données manuellement, en utilisant par exemple ce site pour les calculs:

https://planetcalc.com/320/?day=2020-11-19%2004:31:37&plat=36.13&plon=138.36&gmtdiff=0&UTCoffset=0

Voici le code source de l'autre réponse:

function CalcPosFromAltAzDist(startPoint, vectorPointing) {
  var ellipsoid = Cesium.Ellipsoid.WGS84;
  var ENU = new Cesium.Matrix4();
  Cesium.Transforms.eastNorthUpToFixedFrame(startPoint,ellipsoid,ENU);
  var myX = vectorPointing.dist * Math.sin(vectorPointing.az * Math.PI / 180);
  var myY = vectorPointing.dist * Math.cos(vectorPointing.az * Math.PI / 180);
  var myZ = vectorPointing.dist * Math.sin(vectorPointing.alt * Math.PI / 180);
  var offset = new Cesium.Cartesian3(myX,myY,myZ);
  var finalPoint = Cesium.Matrix4.multiplyByPoint(ENU, offset, new Cesium.Cartesian3());
  return finalPoint;    
}

Appeler avec:

vectorPointing= {"alt" : 30, "az" : 0};
startPoint= Cesium.Cartesian3.fromDegrees(290.6, -35.78);

Réponses

1 jumpjack Nov 25 2020 at 21:50

J'ai construit une solution basée sur différents algorithmes et fonctions de Cesium.

Je n'ai rien compris aux transformations et aux méthodes utilisées ... :-), mais ça marche bien.

Exemple de château de sable.

Code source:

var viewer = new Cesium.Viewer("cesiumContainer");
viewer.scene.globe.enableLighting = true;

var suntest = [];

suntest[0] = {'time' : '2020-11-20T12:00:00.000Z', 'lat' : 0, 'lon' :-180, 'alt' : -69.936132980914, 'az' :170.491579546217};
suntest[1] = {'time' : '2020-11-20T12:00:00.000Z', 'lat' : 0, 'lon' :-150, 'alt' : -51.732788127111, 'az' :123.115116564788};
suntest[2] = {'time' : '2020-11-20T12:00:00.000Z', 'lat' : 0, 'lon' :-120, 'alt' : -24.870948550859, 'az' :111.897154212120};
suntest[3] = {'time' : '2020-11-20T12:00:00.000Z', 'lat' : 0, 'lon' :-90, 'alt' : 3.248817322124, 'az' :109.809795550210};
suntest[4] = {'time' : '2020-11-20T12:00:00.000Z', 'lat' : 0, 'lon' :-60, 'alt' : 31.247432115441, 'az' :113.313745536185};
suntest[5] = {'time' : '2020-11-20T12:00:00.000Z', 'lat' : 0, 'lon' :-30, 'alt' : 57.331014803665, 'az' :128.816746856710};
suntest[6] = {'time' : '2020-11-20T12:00:00.000Z', 'lat' : 0, 'lon' :0, 'alt' : 69.936132980893, 'az' :189.508420454115};
suntest[7] = {'time' : '2020-11-20T12:00:00.000Z', 'lat' : 0, 'lon' :30, 'alt' : 51.732788127357, 'az' :236.884883435008};
suntest[8] = {'time' : '2020-11-20T12:00:00.000Z', 'lat' : 0, 'lon' :60, 'alt' : 24.870948550745, 'az' :248.102845787901};
suntest[9] = {'time' : '2020-11-20T12:00:00.000Z', 'lat' : 0, 'lon' :90, 'alt' : -3.248817321848, 'az' :250.190204449796};
suntest[10] = {'time' : '2020-11-20T12:00:00.000Z', 'lat' : 0, 'lon' :120, 'alt' : -31.247432115554, 'az' :246.686254463785};
suntest[11] = {'time' : '2020-11-20T12:00:00.000Z', 'lat' : 0, 'lon' :150, 'alt' : -57.331014803436, 'az' :231.183253143577};
suntest[12] = {'time' : '2020-11-20T12:00:00.000Z', 'lat' : 0, 'lon' :180, 'alt' : -69.936132980873, 'az' :170.491579545552};
suntest[13] = {'time' : '2020-11-20T12:00:00.000Z', 'lat' : 10, 'lon' :-180, 'alt' : -79.671227366220, 'az' :161.573903931188};
suntest[14] = {'time' : '2020-11-20T12:00:00.000Z', 'lat' : 10, 'lon' :-150, 'alt' : -56.300357978857, 'az' :110.783422611356};
suntest[15] = {'time' : '2020-11-20T12:00:00.000Z', 'lat' : 10, 'lon' :-120, 'alt' : -28.225368684317, 'az' :107.175147833478};
suntest[16] = {'time' : '2020-11-20T12:00:00.000Z', 'lat' : 10, 'lon' :-90, 'alt' : -0.168643089275, 'az' :110.063187466725};
suntest[17] = {'time' : '2020-11-20T12:00:00.000Z', 'lat' : 10, 'lon' :-60, 'alt' : 26.878473297456, 'az' :118.330636399825};
suntest[18] = {'time' : '2020-11-20T12:00:00.000Z', 'lat' : 10, 'lon' :-30, 'alt' : 50.377210160732, 'az' :138.739128733690};
suntest[19] = {'time' : '2020-11-20T12:00:00.000Z', 'lat' : 10, 'lon' :0, 'alt' : 60.029872737499, 'az' :186.514048228677};
suntest[20] = {'time' : '2020-11-20T12:00:00.000Z', 'lat' : 10, 'lon' :30, 'alt' : 45.598015050067, 'az' :227.849125941148};


function drawLine(x1,y1,z1, x2, y2, z2) {
  var origin = new Cesium.Cartesian3(x1,y1,z1);
  var dest = new Cesium.Cartesian3(x2,y2,z2);
 
  viewer.entities.add({
    polyline: {
        positions: [
          origin, 
          dest
          ],
      arcType: Cesium.ArcType.NONE   , 
      width: 20,
      material: new Cesium.PolylineArrowMaterialProperty(Cesium.Color.WHITE)
    }
  });  
}



function createROIfromRotation(position,  rotation, lengthKM) {
  // position: Cartographic - {latitude, longitude, altitude})
  // rotation: HeadingPitchRoll - {heading, pitch, roll}
  
  // Based on answer found here:
  // https://stackoverflow.com/questions/58021985/create-a-point-in-a-direction-in-cesiumjs
  
    var cartesianPosition = Cesium.Ellipsoid.WGS84.cartographicToCartesian(position);

    rotation.heading = rotation.heading - Cesium.Math.toRadians(90);
    var referenceFrame1 = Cesium.Transforms.headingPitchRollQuaternion(cartesianPosition, rotation);
    var rotationMatrix = Cesium.Matrix3.fromQuaternion(referenceFrame1, new Cesium.Matrix3());
    var rotationScaled = Cesium.Matrix3.multiplyByVector(rotationMatrix, new Cesium.Cartesian3(lengthKM * 1000.0, 0, 0), new Cesium.Cartesian3());
    var roiPos = Cesium.Cartesian3.add(cartesianPosition, rotationScaled, new Cesium.Cartesian3());
    return roiPos;
}


function arrowFromTo(latitude, longitude, height, elev, azimut, lengthKM){
  latitude = Cesium.Math.toRadians(latitude);
  longitude = Cesium.Math.toRadians(longitude);
  var origin = new Cesium.Cartographic(longitude, latitude, height);
  var originC3 = new Cesium.Cartographic.toCartesian(origin);

  // Altitude (aka Elevation) and Azimuth can also be seen as Pitch and Heading, with Roll = 0:
  var heading = Cesium.Math.toRadians(azimut);
  var pitch = Cesium.Math.toRadians(elev);
  var roll = 0.0;
  var direction = new Cesium.HeadingPitchRoll(heading, pitch, roll);
 
  
  ////////////
  var result = createROIfromRotation(origin, direction, lengthKM);
  ////////////
  
  drawLine(originC3.x ,originC3.y, originC3.z, result.x ,result.y, result.z);
}



// Bind button to test function:
document.getElementById("btnCalc").addEventListener("click",function(a,b,c) {
  var obsLat = document.getElementById("obsLat").value * 1.0;
  var obsLon = document.getElementById("obsLon").value * 1.0;
  var obsAlt = document.getElementById("obsAlt").value * 1.0;
  var sunAlt = document.getElementById("sunAlt").value * 1.0;
  var sunAz = document.getElementById("sunAz").value * 1.0;
  var userDate = document.getElementById("userDate").value;
  
  viewer.clock.currentTime = Cesium.JulianDate.fromDate(new Date(userDate));
  arrowFromTo(obsLat,obsLon,obsAlt,sunAlt,sunAz,150000000);
            //latitude, longitude, height, elev, azimut, lengthKM
});


///////////////////////
// Draw test lines:
  viewer.clock.currentTime = Cesium.JulianDate.fromDate(new Date(suntest[0].time));
  
  for (var i = 0; i<suntest.length; i++) {
    arrowFromTo(suntest[i].lat, suntest[i].lon, 0, suntest[i].alt, suntest[i].az,150000000 );
  }

  
jumpjack Nov 27 2020 at 16:04

La raison du dysfonctionnement de l'algorithme mentionné dans la question était deux formules erronées; la bonne fonction est:

function CalcPosFromAltAzDist(startPoint, vectorPointing) {

  var ellipsoid = Cesium.Ellipsoid.WGS84;
  var ENU = new Cesium.Matrix4();
  Cesium.Transforms.eastNorthUpToFixedFrame(startPoint,ellipsoid,ENU);
  var myX = vectorPointing.dist * Math.cos(vectorPointing.alt * Math.PI / 180) * Math.sin(vectorPointing.az * Math.PI / 180);
  var myY = vectorPointing.dist * Math.cos(vectorPointing.alt * Math.PI / 180) * Math.cos(vectorPointing.az * Math.PI / 180);
  var myZ = vectorPointing.dist * Math.sin(vectorPointing.alt * Math.PI / 180);
  var offset = new Cesium.Cartesian3(myX,myY,myZ);
  var finalPoint = Cesium.Matrix4.multiplyByPoint(ENU, offset, new Cesium.Cartesian3());
  return finalPoint;
  
}

Le facteur "Math.cos (vectorPointing.alt * Math.PI / 180)" manquait dans les calculs myX et myY.

Maintenant, tout fonctionne bien:

Regardez ici pour un exemple de château de sable fonctionnel