Changer l'opacité en dehors d'un rectangle de rognage dans konva
J'essaie de créer un outil de recadrage d'image avec React et konva. Je voudrais changer l'opacité en dehors du rectangle de recadrage pour brouiller le reste de l'image.
J'ai jusqu'à présent essayé de définir différentes opacités pour le rectangle et l'image, mais j'ai échoué. J'ai levé les yeux et il n'y a pas de moyen direct de le faire
Voici la fonction de recadrage que j'ai adaptée pour réagir à l'aide de cette réponse
import React, { useState, useEffect, useRef } from "react";
import { render } from "react-dom";
import { Stage, Layer, Rect, Image } from "react-konva";
import Konva from "konva";
const App = () => {
// Stage dims
let sW = 720,
sH = 720,
sX = 0,
sY = 0;
let src = "https://dummyimage.com/720x720/e85de8/fff&text=SO Rocks!";
let img = document.createElement("img");
useEffect(() => {
img.src = src;
function loadStatus() {
setloading(false);
}
img.addEventListener("load", loadStatus);
return () => {
img.removeEventListener("load", loadStatus);
};
}, [img, src]);
let scale = 1;
const [loading, setloading] = useState(true);
const [posStart, setposStart] = useState({});
const [posNow, setposNow] = useState({});
const [mode, setmode] = useState("");
/**
* Sets the state of posStart and posNow for tracking the coordinates of the cropping rectangle
* @param {Object} posIn - Coordinates of the pointer when MouseDown is fired
*/
function startDrag(posIn) {
setposStart({ x: posIn.x, y: posIn.y });
setposNow({ x: posIn.x, y: posIn.y });
}
/**
* Updates the state accordingly when the MouseMove event is fired
* @param {Object} posIn - Coordiantes of the current position of the pointer
*/
function updateDrag(posIn) {
setposNow({ x: posIn.x, y: posIn.y });
let posRect = reverse(posStart, posNow);
r2.current.x(posRect.x1);
r2.current.y(posRect.y1);
r2.current.width(posRect.x2 - posRect.x1);
r2.current.height(posRect.y2 - posRect.y1);
r2.current.visible(true);
}
/**
* Reverse coordinates if dragged left or up
* @param {Object} r1 - Coordinates of the starting position of cropping rectangle
* @param {Object} r2 - Coordinates of the current position of cropping rectangle
*/
function reverse(r1, r2) {
let r1x = r1.x,
r1y = r1.y,
r2x = r2.x,
r2y = r2.y,
d;
if (r1x > r2x) {
d = Math.abs(r1x - r2x);
r1x = r2x;
r2x = r1x + d;
}
if (r1y > r2y) {
d = Math.abs(r1y - r2y);
r1y = r2y;
r2y = r1y + d;
}
return { x1: r1x, y1: r1y, x2: r2x, y2: r2y }; // return the corrected rect.
}
/**
* Crops the image and saves it in jpeg format
* @param {Konva.Rect} r - Ref of the cropping rectangle
*/
function setCrop(r) {
let jpeg = new Konva.Image({
image: img,
x: sX,
y: sY
});
jpeg.cropX(r.x());
jpeg.cropY(r.y());
jpeg.cropWidth(r.width() * scale);
jpeg.cropHeight(r.height() * scale);
jpeg.width(r.width());
jpeg.height(r.height());
const url = jpeg.toDataURL({ mimeType: "image/jpeg", quality: "1.0" });
const a = document.createElement("a");
a.href = url;
a.download = "cropped.jpg";
a.click();
}
// Foreground rect to capture events
const r1 = useRef();
// Cropping rect
const r2 = useRef();
const image = useRef();
return (
<div className="container">
<Stage width={sW} height={sH}>
<Layer>
{!loading && (
<Image
ref={image}
{...{
image: img,
x: sX,
y: sY
}}
/>
)}
<Rect
ref={r1}
{...{
x: 0,
y: 0,
width: sW,
height: sH,
fill: "white",
opacity: 0
}}
onMouseDown={function (e) {
setmode("drawing");
startDrag({ x: e.evt.layerX, y: e.evt.layerY });
}}
onMouseMove={function (e) {
if (mode === "drawing") {
updateDrag({ x: e.evt.layerX, y: e.evt.layerY });
image.current.opacity(0.5);
r2.current.opacity(1);
}
}}
onMouseUp={function (e) {
setmode("");
r2.current.visible(false);
setCrop(r2.current);
image.current.opacity(1);
}}
/>
<Rect
ref={r2}
listening={false}
{...{
x: 0,
y: 0,
width: 0,
height: 0,
stroke: "white",
dash: [5, 5]
}}
/>
</Layer>
</Stage>
</div>
);
};
render(<App />, document.getElementById("root"));
Démo pour le code ci-dessus
Réponses
Cela peut être fait en utilisant Konva.Group et sa propriété clip. Ajoutez une nouvelle Konva.Image au groupe et définissez ses positions et sa taille de découpage pour qu'elles soient identiques à celles du rectangle de recadrage. N'oubliez pas de régler le support d'écoute du groupe sur false sinon cela compliquera les choses. Voici le résultat final
import { render } from "react-dom";
import React, { useLayoutEffect, useRef, useState } from "react";
import { Stage, Layer, Image, Rect, Group } from "react-konva";
/**
* Crops a portion of image in Konva stage and saves it in jpeg format
* @param {*} props - Takes no props
*/
function Cropper(props) {
// Stage dims
let sW = 720,
sH = 720,
sX = 0,
sY = 0;
let src = "https://dummyimage.com/720x720/e85de8/fff&text=SO Rocks!";
let img = new window.Image();
useLayoutEffect(() => {
img.src = src;
function loadStatus() {
// img.crossOrigin = "Anonymous";
setloading(false);
}
img.addEventListener("load", loadStatus);
return () => {
img.removeEventListener("load", loadStatus);
};
}, [img, src]);
let i = new Konva.Image({
x: 0,
y: 0,
width: 0,
height: 0
});
let scale = 1;
const [loading, setloading] = useState(true);
const [posStart, setposStart] = useState({});
const [posNow, setposNow] = useState({});
const [mode, setmode] = useState("");
/**
* Sets the state of posStart and posNow for tracking the coordinates of the cropping rectangle
* @param {Object} posIn - Coordinates of the pointer when MouseDown is fired
*/
function startDrag(posIn) {
setposStart({ x: posIn.x, y: posIn.y });
setposNow({ x: posIn.x, y: posIn.y });
}
/**
* Updates the state accordingly when the MouseMove event is fired
* @param {Object} posIn - Coordiantes of the current position of the pointer
*/
function updateDrag(posIn) {
setposNow({ x: posIn.x, y: posIn.y });
let posRect = reverse(posStart, posNow);
r2.current.x(posRect.x1);
r2.current.y(posRect.y1);
r2.current.width(posRect.x2 - posRect.x1);
r2.current.height(posRect.y2 - posRect.y1);
r2.current.visible(true);
grp.current.clip({
x: posRect.x1,
y: posRect.y1,
width: posRect.x2 - posRect.x1,
height: posRect.y2 - posRect.y1
});
grp.current.add(i);
i.image(img);
i.width(img.width);
i.height(img.height);
i.opacity(1);
}
/**
* Reverse coordinates if dragged left or up
* @param {Object} r1 - Coordinates of the starting position of cropping rectangle
* @param {Object} r2 - Coordinates of the current position of cropping rectangle
*/
function reverse(r1, r2) {
let r1x = r1.x,
r1y = r1.y,
r2x = r2.x,
r2y = r2.y,
d;
if (r1x > r2x) {
d = Math.abs(r1x - r2x);
r1x = r2x;
r2x = r1x + d;
}
if (r1y > r2y) {
d = Math.abs(r1y - r2y);
r1y = r2y;
r2y = r1y + d;
}
return { x1: r1x, y1: r1y, x2: r2x, y2: r2y }; // return the corrected rect.
}
/**
* Crops the image and saves it in jpeg format
* @param {Konva.Rect} r - Ref of the cropping rectangle
*/
function setCrop(r) {
let jpeg = new Konva.Image({
image: img,
x: sX,
y: sY
});
jpeg.cropX(r.x());
jpeg.cropY(r.y());
jpeg.cropWidth(r.width() * scale);
jpeg.cropHeight(r.height() * scale);
jpeg.width(r.width());
jpeg.height(r.height());
const url = jpeg.toDataURL({ mimeType: "image/jpeg", quality: "1.0" });
const a = document.createElement("a");
a.href = url;
a.download = "cropped.jpg";
a.click();
}
// Foreground rect to capture events
const r1 = useRef();
// Cropping rect
const r2 = useRef();
const image = useRef();
const grp = useRef();
return (
<div className="container">
<Stage width={sW} height={sH}>
<Layer>
{!loading && (
<Image
ref={image}
listening={false}
{...{
image: img,
x: sX,
y: sY
}}
/>
)}
<Rect
ref={r1}
{...{
x: 0,
y: 0,
width: sW,
height: sH,
fill: "white",
opacity: 0
}}
onMouseDown={function (e) {
setmode("drawing");
startDrag({ x: e.evt.layerX, y: e.evt.layerY });
image.current.opacity(0.2);
}}
onMouseMove={function (e) {
if (mode === "drawing") {
updateDrag({ x: e.evt.layerX, y: e.evt.layerY });
}
}}
onMouseUp={function (e) {
setmode("");
r2.current.visible(false);
setCrop(r2.current);
image.current.opacity(1);
grp.current.removeChildren(i);
}}
/>
<Group listening={false} ref={grp}></Group>
<Rect
ref={r2}
listening={false}
{...{
x: 0,
y: 0,
width: 0,
height: 0,
stroke: "white",
dash: [5, 10]
}}
/>
</Layer>
</Stage>
</div>
);
}
render(<Cropper />, document.getElementById("root"));
Merci à @Vanquished Wombat pour toutes les précieuses contributions. Ceci est une adaptation de sa réponse ici
Démo du code ci-dessus