Obraz puzzle PIL tkinter
Jestem programistą hobbystą (po prostu dobrze się bawiąc) stworzyłem mały skrypt, który robi zdjęcie i zmienia jego rozmiar, a następnie tnie je na 24 części. Kawałki są transponowane i przekształcane w przyciski. Twoim zadaniem jest przywrócenie go do pierwotnego stanu bez utraty punktów. Moje pytania to: czy było fajnie? Czy możesz grać na platformach Windows lub ISO?
from PIL.ImageTk import Image, PhotoImage
from PIL import ImageChops
from tkinter import (Canvas,Tk,Frame,Button,YES,BOTH,filedialog,
Toplevel,IntVar,Label)
from tkinter.messagebox import showinfo, showerror
import logging
from random import choice
from functools import partial
#logging.basicConfig(level= logging.DEBUG)
logging.disable(logging.CRITICAL)
class Puzzle_One(Frame):
"""Grab a picture, then cuts it up into 24 pieces and transpose,
make them into buttons. Repeatedly pressing the buttons to it's
origional state before getting a negative score."""
def __init__(self, parent=None):
self.parent= parent
Frame.__init__(self, self.parent)
self.pack(expand=YES, fill=BOTH)
self.canvas= Canvas(self)
self.canvas.config(width= 800, height= 700, bg='gray90')
self.canvas.pack(expand=YES, fill=BOTH)
self.puzzle_points= IntVar()
self.lbl_1= Label(self.canvas, textvariable=self.puzzle_points,
font=('arial',50,'bold'))
self.lbl_1.place(x=500,y=30)
self.puzzle_points.set(2500)
self.btn= Button(self.canvas, text='find image',
command= self.get_image)
self.btn.place(x=400,y=600)
self.buttons= []
self.image_ref= []
self.transitions= [ Image.FLIP_LEFT_RIGHT, Image.FLIP_TOP_BOTTOM,
Image.ROTATE_180, Image.ROTATE_270,
Image.ROTATE_90]
self.t_count=0
self.t_pics=[]
self.buttons= []
self.image_compare= []
self.mydict= {}
def get_image(self):
"""Find your photo, it will be displayed on the canvas as a reference.
A new button will be made to create the puzzle"""
self.btn.config(state='disabled')
self.file= filedialog.askopenfilename(filetypes=[('PNG','.png'),
('JPG','.jpg'),
('GIF','.gif'),
]
)
self.image= Image.open(self.file)
self.im= self.image.resize((600,400))
image= PhotoImage(self.im)
self.canvas.create_image(360,320,image=image,tag='my_image')
self.t_pics.append(image)
self.btn2= Button(self.canvas,text='make puzzle',
command=self.make_puzzle)
self.btn2.place(x=200,y=600)
def rotate_btn(self,pic_name, index):
"""Reapeatedly pressing the image buttons scrolls through a list of
image transitions. Find the correct position"""
if self.t_count >4:
self.t_count =0
img= pic_name.transpose(self.transitions[self.t_count])
self.mydict[index]= img
image= PhotoImage(image=img)
self.buttons[index].config(image=image)
self.t_pics.append(image)
self.t_count +=1
def compare(self):
"""Compares the puzzle button with the original. Numbering starts
in the upper left corner with 0, lower right corner is 23.
Need a better way to indicate which buttons image is incorrect.
Updating the score
"""
points= self.puzzle_points.get()
res= []
for num in range(0,24):
image_1= self.image_compare[num]
image_2= self.mydict.get(num, '')
diff= ImageChops.difference(image_1,image_2)
if diff.getbbox():
pts= points- 500
if pts < 0:
self.puzzle_points.set(pts)
self.buttons[num].config(borderwidth=10)
txt= 'Your total points is {}'.format(pts)
showinfo('Loss',txt)
self.buttons[num].config(borderwidth=2)
self.btn3.config(state='disabled')
break
else:
self.puzzle_points.set(pts)
self.buttons[num].config(borderwidth=10)
text_= "There's an error {}".format(num)
showerror('No bueno', text_)
self.buttons[num].config(borderwidth=2)
break
else:
res.append(num)
if len(res) == 24:
total= self.puzzle_points.get()
text='Winner your total points are {}'.format(total)
showinfo('Win', text)
self.btn3.config(state='disabled')
def make_puzzle(self):
"""A popup window containing 24 buttons. x1,y1,x2,y2 are the position of the cut pieces
of the image. A reference of each region is transposed and converted to a Tk image,
then saved to a list to prevent being garbage collected. Passing the region of each
image and the index as an argument for each button. The buttons are in a list so they
can be accessed by the index."""
self.btn3= Button(self.canvas, text='I solved it!',
command=self.compare)
self.btn3.place(x=600,y=600)
self.btn2.config(state='disabled')
self.top= Toplevel()
x1=0
y1=0
x2=100
y2=100
count=0
b_count=0
for r in range(1,5):
for c in range(1,7):
box= x1,y1,x2,y2
reg= self.im.crop(box)
self.image_compare.append(reg)
tran= choice(self.transitions)
reg= reg.transpose(tran)
self.mydict[b_count]= reg
image= PhotoImage(reg)
self.buttons.append(Button(self.top,image=image,
command=partial(self.rotate_btn,reg,b_count))
)
self.buttons[-1].grid(row=r,column=c,padx=0.5,pady=0.5)
self.image_ref.append(image)
if count == 5:
count= 0
b_count +=1
x1 = 0
y1 += 100
x2= 100
y2 += 100
else:
x1 +=100
x2 +=100
count +=1
b_count +=1
if __name__ == '__main__':
root= Tk()
Puzzle_One(root)
root.mainloop()
Odpowiedzi
Fajna gra i świetna robota, moja córka to lubi!
Działał w systemie Windows. Po ukończeniu układanki nie mogłem wybrać innego obrazka i zagrać ponownie. Myślę, że można to łatwo zaimplementować, dodając metodę, play_game(self)która przejmuje całkowitą kontrolę nad grą i będzie miała przycisk wyjścia.
Kolejną łamigłówką byłoby zajęcie się elementami obrazu, w których trzeba je ułożyć we właściwej kolejności.
Następnie sugestia, możesz spróbować zaimplementować tę samą grę w PyQt5. Osobiście podoba mi się ten GUI bardziej niż tkinter.