How to assign freestyle attributes to different objects for rendering?
I have a quadrilateral mesh and a triangle mesh in my collection, for quadrilaterial we want to render the visible edge, for triangle mesh we want to render the whole boundary which included the occluded boundary. How to achieve this?
Thank you very much!
The first picture represents the result which we render for triangle mesh, and the second picture represents the results which we render for quadrilateral mesh.
Odpowiedzi
If there's no 'in camera' discriminator between your Line-Sets, you may have to render them into different View Layers, and combine the layers in the Compositor.
Ale prawdopodobnie możesz po prostu połączyć siatki w odrębne kolekcje i skojarzyć każdy zestaw linii (wraz z jego stylem i metodą wyboru krawędzi) z tymi kolekcjami:
To zależy od twojego przypadku. Może potrafisz to zilustrować.